![]() Another step by step tutorial is available here, which includes images to make things easier. Posts: 5 Hello, So I am making my level in Google SketchUp then importing it for use in Unity (because I am by no means a professional or experienced modeler, and other programs confuse me like mad). The basic idea being that you'll need to export through an intermediate format to get the textures working. PS: If you have Google Sketchup pro - you can skip the blender part ![]() Supported file formats: obj, 3ds, stl, ply, gltf, glb, off. Should be fully textured If something is invisble - you have aligned A free and open source web solution to visualize and explore 3D models right in your browser. (near the textures folder) If you drag your object into the scene it If you have done everything right, you should see a materials folder fbx model in the new folder (same layer as the "Textures" folder)
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